My score, such a cool and addictive game! I actually scored 26k but the site refreshed and I had to start over I really like it , it feels simple, but it’s honestly top-tier. Also love how his eyes follow you, that detail is awesome!
I get the logic, but I’ve spent the whole day on it and it’s still not working. Basically, I’ve already made it so they can be thrown, but the juggling itself is pretty bad either you have to spam it, or it feels more visual than actually timing-based. I just want to add juggling to my game instead of just tapping, but it’s not as easy as I thought
Basically, today it’s my second day working on the throw alternation, and I still can’t figure it out I either get a game over, or the throws aren’t in the right order, and so on, haha
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My score, such a cool and addictive game! I actually scored 26k but the site refreshed and I had to start over I really like it , it feels simple, but it’s honestly top-tier. Also love how his eyes follow you, that detail is awesome!
You're awesome!
Got a higher score than my lol
how did you make the juggling logic?
The balls are AnimatableBody2D nodes.
I use tweens to change their positions.
On the X axis, the ball always travels the same distance, that's why it always lands on the other hand.
The Y axis is what changes relative to the time you keep the input pressed before releasing it.
Every time you throw a ball, a manager changes which hand is currently active.
That's basically it :D
Thank you
I get the logic, but I’ve spent the whole day on it and it’s still not working. Basically, I’ve already made it so they can be thrown, but the juggling itself is pretty bad either you have to spam it, or it feels more visual than actually timing-based. I just want to add juggling to my game instead of just tapping, but it’s not as easy as I thought
Basically, today it’s my second day working on the throw alternation, and I still can’t figure it out I either get a game over, or the throws aren’t in the right order, and so on, haha
I enjoyed this game! Love the little effects, like the eyes :